Showing posts with label illustration. Show all posts
Showing posts with label illustration. Show all posts

Saturday, 4 August 2012

Art: Natalia Hernández González

Little Head (2012) by Natalia Hernández González 
"...light and darkness, color and warmth, infernal coldness. A place where beautiful and monstruous creatures hide behind every character, every word, waiting and lurking for your innocent and compassionate look."
That is how Spanish illustrator / designer Natalia Hernández González introduces her world on her art blog,  Spooky Delight.  There really isn't a better way to describe the creepy-cute characters and bizarre scenes created by this imaginative woman. From heads in jars to robots, exploding bowels to octopus-human hybrids - it's all there!

Sweet Little Bowels (2011) by Natalia Hernández González
As well as the unusual subject matters, NHG also has a wide variety of illustration and design styles, which she seems to be constantly improving and refining. It's refreshing to find artist that experiments and tries new things, rather that simply producing the same kind of pieces repeatedly and this is part of  what keeps her work unique. Admittedly, some of Natalia's techniques are similar to artists such as Tim Burton, Mia Mäkilä, and Mark Ryden, but there is a feel to each illustration that is singularly her own. 

Little butcher (2012)  by Natalia Hernández González

For more information about Natalia or her work, please visit the following websites:
Spooky Delight
Twitter
Facebook

Thank you to Natalia Hernández González for permission to use the images!

Wednesday, 4 April 2012

A-Z Challenge: D is for...Dracula Pop-Ups!

D is for...Dracula Pop-Ups!


Again, this entry has been backdated because I missed some days of the challenge, but regardless of that, today D is for...Dracula Pop-Ups! Although I wish I had random spooky haunted house hydraulic pop-up decorations around my house to show you, I don't. So instead, I bring you this adaptation of Bram Stoker's classic Gothic horror novel, 'Dracula', in the form of a graphic novel / pop-up book.  




Much to my delight, I received this book as a birthday present last year, along with a pop-up version of Mary Shelley's 'Frankenstein' by the same company and another 'Dracula' pop-up book by a different publisher. This one is a collaboration between three people: Clare Bampton (story adaptation), Anthony Williams (illustrations) and David Hawcock (pop-ups).


Back view of the pop-up below
Having read the original novel and watched so many film adaptations that I've lost count (no pun intended), this one was quite a fun, visually impressive format for 'Dracula' to take. Both sides of the pop-ups are printed, so there's no white card on the back showing up to ruin the atmosphere, and they are also extremely intricate. In addition to the main pop-up in the centre of each double page spread, the side panels also fold out to reveal more of the narrative and numerous mini-pop-ups. 


The main downside to this book is that is simply isn't long enough to encompass the entire story properly and so only major plot points are included. It still makes sense as a whole, but it feels somewhat rushed and incomplete at times, which you don't get with serialised graphic novels, as they are far longer.



I think it would probably be better suited to older children or possibly even younger teens, as a precursor to reading the novel, rather than older teens and adults. Having said that, I still adore the elaborate pop-ups, and it's a fairly unusual and aesthetically pleasing addition to my horror collection! 




This post is part of the A-Z Blogging Challenge.

Sunday, 23 January 2011

Art: Ash Lethal

  
Ash Lethal
Ash Lethal, the alter ego of Georgia-based artist and designer Ashleigh Fedo, utilises a quirky combination of vivid colours, patterned backgrounds and strong, flowing lines to depict a large array of unusual and fascinating characters in her distinctive creepy-cute style.

'Listen to Your Heart'
The self-taught artist began her creative career in 2007, and has since gone onto exhibit work at events such as 'Bedtime Stories & Nursery Rhymes' at The East Atlanta Tattoo Gallery in 2008, 'Go Green! (Surfrider Foundation fundraiser) at The Doogallery in 2009, 'Mirror Mirror' (group show) at Jack Art Gallery and 'Supernatural Circus' at the ABV Gallery in 2010 and many more.

'Nature of the Experiment'

Lethal also began her art blog, which features her recent works and projects, last year. The blog shows some initial sketches, as well as many finished artworks in addition to giving more information about the origin of each piece, some of  which are not even currently available on her other websites or Etsy store. 


'Nocturnal Torment'

'Bear Claws'
















As well as her other work, Lethal also takes on art and design comissions from musicians, private clients, businesses and other organisations. Since starting her professional career she has worked with various clients, including Pin Up Girl! Cosmetics, O'Brother, Numonics, Captain Midnite, and Redeem the Shadows. 

Shirt design for O'Brother

Pillow with winged skulls design, for private client

To stay up to date with Ash Lethal's projects, to buy her work or for more information, you can visit the following websites:


Many thanks to Ash Lethal for permission to use the images and information.

More images after the cut↓

Tuesday, 30 November 2010

Interview: Bob Conge

Since 1985, the work of illustrator, monster figure-maker and creator of 3D shrine art, Bob Conge. has been displayed at galleries, museums and events around the world and, in 2004, he started Plaseebo, the figure-making studio and has produced some fantastically creative and stunningly detailed pieces since then. Recently, Horror Shock Lolipop had the opportunity to interview him about art, inspiration and of course, kaiju!


'The Awakening'
First of all, thank you for doing this interview with us.
It is a pleasure to have the opportunity of your soap box. Thank you.

Could you introduce yourself for anyone who may not be familiar with your work?
I am a "tinker" and a work in progress, with hopefully no end yet in sight.

tinker / verb /: fiddle with, adjust, fix, try to mend, playabout with, fool with, futz with; tamper with, interfere with, mess about with, meddlewith.

When did you first decide you wanted to be an artist?
The title of "Artist" is one I avoid, as I believe this can only be bestowed upon one by others. Those, who in my judgment I consider "Artists", have achieved the most meaningful expression of our species. The maker can not deem himself an ARTIST, the audience alone has this responsibility. Making images was not a decision for me, it is the only thing I was ever good enough at in which I could incorporate as subject matter every other thing in the universe.


What are your inspirations when creating your art?
I would not presume that which I create is "ART", the weight of such a charge would be stifling. I make images that are expressions of ideas I am interested in and the inspiration for those expressions bubbles up from past and present life experience, the good, the bad and the ugly to borrow from one of Clint's films. I find if one truly pays attention to life as it happens, you can not help but be inspired. I pity the distracted and detached who live in the empty promise of tomorrow.


Inspiration-wise, is it easier to draw commercial illustrations or those that you have complete freedom with?
While inspiration and easy have very little in common, both bear a greater bounty in an environment of freedom. It is all work, but the commercial arena involves many considerations that are often in conflict with creative freedom, such as time and money. Over the past five years, I have taken only a handful of commercial assignments and have enjoyed pursuing my own crooked path.


'War Masquerades As Innocence'
Some of your work seems to be critical of things such as politics and war. Do you think art is a powerful medium in which to express your views on these topics?
On a ship of fools, one vote can not hope to direct the voyage. In a world dominated by the power elite, greed, indifference and the mass media, my work is my only opportunity to express my views on all topics, including war and politics. I feel obliged by the opportunity of living, to put my views out there to the best of my ability.


Your art has been very well-received internationally. Why do you think that is?
A great investment of time and effort, sprinkled with as much honesty as I am capable of, a pound of networking, a ton of shameless self promotion and a lot of sweet luck.


Your work with Plaseebo often features kaiju. What attracts you to them?
Some sort of childhood connection via the Universal Monsters, Frankenstein, Dracula, The Mummy, The Wolfman. etc. They were the most interesting stories / movies around at that time. Then in the 1980's I discovered the Japanese versions of monsters and began collecting the 60's and 70's Kaiju vinyl figures from their TV shows.


Do you have a favourite kaiju/daikaiju movie?
This may sound strange but I do not care for the Kaiju film genre. I am only interested in the monsters and some of the related stories.


Each Plaseebo figure often has a backstory to go with it. Do you write the story before or after the character is designed/made?
I do not have a set approach, the backstory can come first, develop while I am building the figure, come after the figure is completed, or some of each along the way. However the kernel of the story is always there right from the first idea sketch waiting to be fleshed out.


'Garumega'
What kind of tools and materials do you use when customising?
What ever works that day. I will use and try anything as long as I am confident the final piece will weather handling and time. I have no favorite tools or materials and always try to let the form I wish to create dictate how I should best express it. Most often when I start I do not have a concrete plan of how I will build the piece, but I find if I listen to the process in front of me it will tell me how to take the next step. So the figure sort of unfolds in front of me step by step over time. It keeps the work fresh and interesting because I rarely use the same process twice. Always something new to discover.


On average, how long does each piece take to make?
A few weeks but I am always working on as many as 3 or 4 at a time.


You've done numerous collaborations with other customisers. Which has been your favourite so far?
I love working with other designers and customizers. Each collaboration is unique making it impossible to have a favorite. This willingness to share the creative process with each other says more about the fearless commitment to our craft than the work its self. It seems a wonderful thing to have a group who can comfortably set egos aside for the greater good of their craft. It is also sad at the same time to realize this is such a rare occurrence in our world. Perhaps others could learn a thing or two from this lonely example.


Are there any other artists you'd like to work with in the future?
Yes, too many to mention.


You often describe yourself as a collector. What's your favourite collection that you have and why?
My favorite collection is the one I am looking at at any given moment. I do however have a few 20 century American paintings that I consider friends and I look at them every day.


'Munny Mummy'
What are your future plans for Plaseebo?
To go to work in the studio tomorrow.


Please could you give a message to fans of your work?
Thank you for your faith and support. The collector plays an integral role in the creative process, for without his support through purchasing the work, the process grinds to a halt and doors of opportunity slam shut.


Many thanks to Bob for giving us the interview.

For more details on Bob Conge's work and future creations, check the following websites:
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